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PropSims › Guides

Floor, median and ceiling: what they mean and how to use them

On PropSims, the median is the middle of a player's 10,000 simulated outcomes, the floor (p10) is a bad-day score that only 1 in 10 simulations fall below, and the ceiling (p85) is a good-day score that only about 1 in 7 simulations beat.

The three numbers, defined

Every player projection on PropSims comes from simulating his game 10,000 times (how the simulations work). Sort those simulated scores from worst to best and read off three points:

You'll see a few related numbers too. p90 is a bigger day (1 game in 10 is better) and shows up in some tables, such as ceiling points per $1,000 of salary. p15 pairs with p85: the middle 70% of outcomes sit between them. The range bar on our tables runs from floor to ceiling with the median marked; a wider bar means a less predictable player. Every term is in the glossary.

Why a range beats a single number

Two players can both project 14 points, one with a 9-19 range and one with a 3-30 range. A single projection treats them as equal. They aren't: the first is a steady starter, the second is boom-or-bust. Which one you want depends on your situation, and the range is what tells them apart.

Using floor and ceiling for start/sit

The Start/Sit assistant compares 2-4 players in the same simulated games and lets you choose a goal:

The same logic works on the season-long rankings and weekly positional rankings, which show median, floor and ceiling in PPR, half-PPR and standard. For close calls, the head-to-head matchup pages show both players' ranges side by side.

Using floor and ceiling for DFS

Our DFS projections list median, p10 floor and p85 ceiling for FanDuel and DraftKings, plus value (median points per $1,000 of salary).

An honest caveat: we have not found that building DFS lineups on the high end (p85) beats building on the mean, so our lineup optimizer and Showdown optimizer build on each player's mean projection by default. Median and 85th-percentile modes are there if you want them. The mean is the average of all simulated scores; because a few big games pull it up, it often sits a little above the median.

Using ranges for player props

On the props board, the same simulations give a probability for each side of a line: the share of simulated games over or under it. A line near a player's floor means the over hits in most simulated games; a line near his ceiling means it rarely does. The gap between our median and the line is shown in standard deviations of our distribution.

Limits to keep in mind

Related: PPR vs half-PPR vs standard · Player pages · Free DFS projections · Track record. Model opinion, not advice. For entertainment and informational purposes only. 21+. 1-800-GAMBLER.